Monday, August 23, 2010

GC 10: Hands-on with Tera

  

GC 10: Hands-on with Tera photo

  No, not Tera Patrick, you dirty minds! Tera is the upcoming MMO from Bluehole Studios, published by En Masse Entertainment. Yeah, another MMO -- do they ever stop pumping these out? To be honest, when I first saw the trailer for Tera a week or two ago, I thought exactly that.

  But after playing an instance with two developers from En Masse today, I was pleasantly surprised to find myself having a lot of fun.

  So, the first question that will pop in your head is: “There are a ton of MMOs out there and maybe I play World of Warcraft or Guild Wars already. Why the hell should I care?” That’s actually the easy part to answer. Tera is an action-based MMO where you don’t hold the right mouse button to rotate the camera, or left click on a player and press the 5 button to heal while you are just standing around at a distance, over and over again. When I first started playing it, rotating the camera with the right mouse button was the very first thing I tried. But it did nothing!

  Next up was moving the mouse around without holding down any mouse button, so I could mouse-over my skills and see what they did. But that moved the camera! Suddenly it hit me: I was playing a third-person RPG on PC that happened to be an MMO.

  Playing as the Sorcerer, the left mouse button had a fireball spell assigned and the right mouse button had a chargeable damage bubble that goes through groups of enemies. Charge it to the highest level and it does a ton of damage. The thing about this control layout is that you actually shoot fireballs and damage bubbles where you are aiming. So I was running around, pausing only to click the hell out of the left mouse button and spam dps. The two developers in my party were a tank and a priest. I tried to play it like World of Warcraft and let the tank gain some agro before nuking the hell out of mobs. It worked well, like you would expect from an MMO these days.

  

  Among the spells I had chosen for my mid-range level Sorcerer was a short-range fire column with a short-radius area of effect that stuns enemies so you can escape to a safe distance if needed; this was assigned to the 1 button. The 2 button could be held for around 10 seconds or so to do a literal shitton of damage in a wide AoE. Some other skills were mapped to the F-keys, but I only needed to hold F1 for 5 seconds to cast a mana regen buff that regenerated a good 40% of my mana over around 20 seconds. I say "around" because I was enjoying nuking mobs too much to count the seconds. The F1 mana regen skill can be used in combat, so you don’t have to sit and drink water for a minute until you can go attack the next two mobs like in WoW.

  My play session of about half an hour was following the tank through a typical dungeon instance and trying to kill stuff. Your cursor will indicate when you are in range for attacks to hit. That took a bit to get used to, but once you learned to focus on the cursor instead of clicking a mob and walking in range to press number keys, it felt like second nature quite quickly. Another thing I had to teach myself was to not run around like a madman, because the healer also has to aim at you to heal as well; there is no clicking a player and mashing the number key -- remember?

  Mowing our way through the dungeon, we got to the first boss level enemy who spawns minions as reinforcement if you take too long. Good thing I had the damage bubble to obliterate the spawns, and the AoE attack, even though I kept forgetting to hold the AoE attack to actually cast it a lot of time. The bosses gave us a nice change of pace and some challenge to create a sense of variety between the enemy encounters throughout the dungeon.

  

  At the end, we got to the dungeon boss who did a 3-hit swipe attack and a jumping attack. It actually jumped over me most of the time; good thing too or I would’ve died horrible, horrible deaths. Even though the Tera guys were not able to take down the final boss throughout the day, that was just because they weren’t playing with Destructoid and probably played with the Hair Palace blog guys.

  Our healer died when the boss seemed to be almost down, but a constant stream of nuking by our tank and sorcerer eventually destroyed the boss. We actually went "YEAAAH!." In fact, the developers were super enthusiastic the entire session. Either they were trained well to act like that, or they really were. I believe it’s the latter because they seemed like down-to-earth guys who just loved their game.

  Speaking of downing, the boss didn’t have a health indicator, which raised an interesting point. The user testing for Tera showed that the testers are actually split between preferring having no HP indicator for bosses and really wanting one. Not having one means you are a bit more on edge in surviving and finishing the boss without knowing how far you got. Having one might help when you are going to do multiple runs of a really hard instance in the endgame, especially if you keep dying there. We’ll see how it ends up in the final game or subsequent updates after community outcry.

  Besides the dungeon playthrough, the developers talked a bit about what makes Tera special other than the action focus. You can play the game with a controller which actually works well because of the camera control and skill layout. The basic layout on the PC is a 2 x 7 or 8 grid for spells in the bottom right corner, and an HP and MP bar across the top of the screen. You can map whatever you want to an Xbox 360 controller, for instance, if you want to play Tera on your TV from the couch. Admittedly, that might sound like crap if you are a hardcore PC gamer.

  

  At GDC Europe, the Tera guys let people play the game with mouse and keyboard as well as with a controller, and actually, most people didn’t really feel any difference in the gameplay experience. Apparently there were some "hardcore PC people" who were "meh" about it. But if anything, you just have the choice to play behind your monitor with mouse and keyboard, behind your desk with a controller or just lying on a couch. You’ll probably still want to go back to your keyboard for in-game chat, but most of us that play MMOs have headsets anyway for combat coordination.

  I asked them what the endgame will be like. It’s going to be high level instances like you are used to, but another aspect that is unique to Tera will play a large part as well. Tera will have a political system where they allow the community to elect people like guild leaders to positions of power within the world of Tera. The elected "officials" will have abilities like setting tax rates and some other unannounced things.

  This also adds a social aspect and allows those players who want to increase their ePenis by being elected and staying in power to do so. It sounded like an interesting system to keep the community engaged, something that is very important to the Tera developers. Maybe they should become a part of the Destructoid family if they like community that much, don’t you think?

  A last aspect about the elected officials political system I should talk about is that they end up in one of two major groups. Since there aren’t really any factions like Alliance or Horde in Tera -- because the story is about different races teaming up against a common enemy that threatens the world they inhabit -- it’s likely that a lot of PvP will focus around rivalry between these two groups.

  

  Some short, final bits of info:

  Level cap is level 60

  There are 80+ zones and 25 cities

  The game will run well on a Core 2 Duo and a nVidia 7-series-type graphics cards

  Quest text scrolls if you select a quest NPC, but it will be separated so that the main goals come first and the story and universe text comes second. If you don’t care about the universe and just want to get on with it, you don’t have to scroll through the quest text to find what you need to know

  There will be mission quests that guide you from zone to zone. Since they mentioned mission quests, I asked if there will be a line of mission quests that conclude the story in Tera. The reps said that every zone will have its own questline that eventually leads to a conclusion

  Tera is not your average MMO. It focuses on action-based gameplay rather than clicking and standing and mashing your queue of number-key skills. Skill at controlling your character and landing your attacks plays a key role in the gameplay. That also means you need a team that is not only good at coordinating and following their assigned roles, but also good at controls and doing the right attacks at the right moments and actually landing hits.

  Tera turned me from "meh MMO" into someone who really enjoyed playing it. Being the compulsive gamer I am, I still need to stay the hell away from anything in the genre. But if I had the spare time, I would totally give Tera a shot.

World of Warcraft private server loses $88 million to Blizzard

  

  World of Warcraft

  Photo: Blizzard Entertainment

  Gamasutra has reported that Blizzard won a court case against Scapegaming for hosting a World of Warcraft private server.

  The suit, which was won in a default judgment (Alyson Reeves, owner of Scapegaming, did not respond to the suit), ended up with a final judgment of about $88 million. The sum comes from $3 million dollars in micro-transaction profits (found in the defendant's PayPal records), $64,000 in attorney's fees, and over $85 million in statutory damages based on the number of community members making use of the private servers.

  Considering that World of Warcraft cost about $100 million to make, and a few hundred to million to maintain over the past six years ($200 million from 2004-2008), it's clear Scapegaming will pay a pretty steep cost in the end to violate the EULA of the world's most popular MMORPG.

Blizzard unveils collector's edition of 'World of Warcraft: Cataclysm'

  

  Blizzard Entertainment will release a collector's edition for the third expansion of World of Warcraft later this year.

  The World of Warcraft: Cataclysm Collector's Edition will be available for PCs and Macs for $79.99.

  The special edition will include a Cataclysm art book, behind-the-scenes DVD, mouse pad and soundtrack. Consumers will also receive an exclusive pet for use in the game.

  Cataclysm is the third expansion for World of Warcraft. The first, The Burning Crusade, debuted in 2007, while Wrath of the Lich King arrived in 2008.

  Among the new features debuting in Cataclysm are two new playable races, the Goblins and Worgen, and an increase in the level cap to 85.

HumanCar creates a real muscle car-摇啊摇啊摇,摇着走的汽车.

  

  Forget cars powered by human feces, the future of motoring runs on human muscles. Don't fret--we're not talking about blending people to a pulp and pouring their liquefied remains into a gas tank--this is the HumanCar Imagine PS.

  The brainchild of U.S. engineer Charles Greenwood, the car is operated by up to four hand cranks. The idea is that driver and passengers pull and push levers--reminiscent of an exercise rowing machine or the railway handcar contraptions you see in cartoons--to produce energy that turns the wheels. Early reports that holes in the floor let you push with your feet proved wide of the mark.

  The vehicle can be powered by just one or two people, though this could be pretty tiring after awhile. Luckily, it can be turned into a hybrid by connecting auxiliary power systems such as a battery (or fuel cells when available) making it ideal for those who are lazy but want to travel long distances.

Movie Review: Shooting April

  Reviewing Shooting April, the new film written and directed by Tod Lancaster, has been a lot harder than I originally thought because after watching it, the only thing I can really think is "…that was pretty f***ing crazy." And while one line would assuage some people, I don’t really think that’s something most others would be content with, so bear with me as I try to gather my wits throughout the course of this review.

  So, Shooting April was pretty f***ing crazy… DAMN. Hang on. Deep breath...

  

  Despite suffering from the logic flaws of other films shot in a similar way (Cloverfield, Diary of the Dead), Shooting April manages to rise above it on the strength of both its story and the absolute knockout performance by its lead actor. It hits all the right spots, being both funny and disturbing at the same time, and Lancaster shows his ability to create tension that builds up until it’s released in a final act that is so dark, I’m having a hard time getting it out of my head.

  Shooting April is made up of a series of videos recorded by three friends: Truman (Matthew John Prater), Weasel (Eric Fagundes), and Doug (Darius Safavi). Truman is the leader of the group, the loud boisterous one who lacks any fear and any conscience. Weasel is the opposite of Truman, horrible with the ladies and would probably scream if he saw his own shadow. Doug, the third man, is the guy with the camera shooting the footage and occasionally chiming in with his two cents.

  The reason they are shooting footage in the first place is for their website, where they post a variety of videos of them doing stunts and engaging in all sorts of other debauchery. For the first half of the movie, we follow the three as Doug tapes Truman destroying property, having sex with a girl in a boat at a party, and setting himself on fire, all the while trying to outdo himself and to get Weasel to "grow a pair" (that’s the technical term, Google it). At one of the parties they attend, they meet a girl named April (Rachel Seiferth), who’s shy and from the looks of it, way too nice to be associating with people of this caliber. Naturally since Truman considers himself to be a god, he thinks he can get her to sleep with him on the first date. The other two disagree, and it becomes a bet: if Truman can do it, he gets 100 bucks. Unfortunately, things begin to escalate and eventually get out of hand.

 

New York skyline facing big change

  

The Empire State Building overlooks the rest of Manhattan. Photo / AP

  The Empire State Building overlooks the rest of Manhattan. Photo / AP

  NEW YORK - Look at Manhattan from afar, and the first thing you notice is the Empire State Building, spiking like a needle above the carpet of skyscrapers that coats Manhattan from tip to tip.

  Now it's got some competition - a proposal for a nearby glass office tower that would rise almost as high and alter the iconic skyline.

  The tower would spoil the famous view of the 102-storey skyscraper for millions of tourists, the Empire State Building's owner, Anthony Malkin, testified at a City Council hearing today. It "defines New York," he said.

  "We view this as an assault on New York City and its iconography," said Malkin, whose grandfather founded the Malkin Holdings company. It's "the end of the image of New York City that billions of people hold dear."

  The City Council is to vote this week on whether to allow a developer to erect a 67-storey tower that's only 10 metres lower than the 79-year-old Empire State Building, the city's tallest skyscraper.

  The proposed tower's developer, David Greenbaum, says 15 Penn Plaza would provide critically needed and state-of-the-art office space to midtown Manhattan, creating at least 7,000 new jobs.

  

  "The fact is, New York City's skyline has never stopped changing, and I certainly hope it never will," testified Greenbaum, president of Vornado Realty Trust's New York chapter.

  The council's Zoning and Franchises subcommittee planned to vote Tuesday on whether to change rules. If they OK the plan, the final word would lie with the City Council - unless the mayor objected.

  Mayor Michael Bloomberg supports the tower, which was approved by the City Planning Commission last month, spokesman Stu Loeser said late Monday.

  The building would stand two blocks west of the Empire State Building on the site of the current Hotel Pennsylvania on Seventh Avenue, steps from Madison Square Garden and Penn Station.

  "Wow! Wouldn't that be sad!" said Christa Huggins, a 35-year-old from Utah visiting the Empire State Building's 102nd-floor observatory.

  Huggins said she "loves the view of New York all the way around, but especially in that direction. And this would block it."

  Renderings of the proposed building - designed by Pelli Clarke Pelli Architects - portray a skyscraper shaped like a giant chisel atop a block. It tapers to a flat edge at the peak and is marked by a top-to-bottom groove on its face.

  In his last-ditch effort to change the plans, Malkin - who also owns a stake in Vornado - appealed to subcommittee members to make 15 Penn Plaza no more than 250 metres high, about two-thirds of the originally proposed size. In addition, he asked asked that it be streamlined to minimally obscure the view of the western side of the Empire State Building.

  But the idea of even an 250-metre tower next to the 380-metre tall Art Deco symbol of New York - 440 metres if you include its spire - disappointed some tourists.

  "That would still be no good, because I like to look down at the streets of New York." said LeeSa Snarr, 37 - who did so Monday from the 102nd floor.

  Malkin told the subcommittee that the Empire State is "the No. 1 favorite building in the US, surpassing the White House."

  It was the tallest building in the world when completed in November 1930. King Kong scaled it in the 1933 movie and subsequent remakes; a B-25 bomber crashed into it in fog in 1945.

  It became the city's tallest building again after the World Trade Center was destroyed on Sept. 11, 2001. Its brightly lit spire shines different colors to celebrate national holidays and special occasions year-round.

  Greenbaum testified that he would work to help improve nearby transportation facilities, including wider rail platforms at Penn Station, one of the world's busiest rail stations; provide better access to subway stations; and ease pedestrian and traffic congestion in the area, which also includes Macy's flagship department store.

  He said he would reopen an underground passage connecting nearby subway lines and PATH commuter trains to New Jersey, so travelers don't have to go outside to transfer.

  The developer has not set a target date for the tower's construction, saying Vornado needs to wait until it signs a large commercial tenant first.

  Malkin said he favors the development of this midtown Manhattan neighborhood, but "we are concerned about the legacy" - of the Empire State Building.

  "We are the stewards of this great icon," he said.

New Details on X-Men: First Class

  

  Producer Bryan Singer teases details on Matthew Vaughn’s X-Men: First Class.

  In a discussion with AICN, Bryan Singer, co-writer and producer on the upcoming X-Men: First Class, revealed a few details about the movie, including when it will be set, the look he’s going for, and a few pieces of casting news.

  The movie will focus on Charles Xavier, played by James McAvoy, and Erik Lensherr (aka Magneto), played by Michael Fassbender as they first meet and together dream up the X-Men. The events will take place before Xavier was confined to a wheelchair, although the movie will feature the events that led to his injuries.

  Set in the early days of the 1960s when Kennedy was president, the Civil Rights was gaining popularity, and the country felt like it could do anything, the story will feature both the look, and the optimistic feeling of the era. The movie will have a heavy international feel to it, akin to the old James Bond movies, and filming will take place in the US, England, and several locations will be created to represent places like the Soviet Union. The movie will begin with Xavier at Oxford, and the Hellfire Club — an organization of mutants in England that are part social club, part villains — will play a major part.

  Singer also revealed a few pieces of casting news as well. Neither Jean Grey nor Cyclops will be in the movie (contradicting earlier rumors that had Kick Ass’ Aaron Johnson playing the role of Cyclops), but it will feature his brother, Alex Summers, aka Havoc. There are more casting surprises coming in the next month as filming gets underway, but for now we have confirmation that we will be seeing Darwin, Raven Darkholme, Banshee, Beast, Azazel, Emma Frost, and a female Angel. Singer also confirmed that despite the similar name, the movie would not be related to the comic of the same name.